NotEnoughMoney
How to use and define NotEnoughMoney speeches.
The NotEnoughMoney
determines what the player will be prompted with when they don't have enough money remaining to add the chosen Item to their basket. This is only the case when none of this Item was added to the basket yet.
Just like IntroText
and any other Seller Class Speeches, NotEnoughMoney
allows you to define multiple entries, and the script will randomly choose one each time.
To define the NotEnoughMoney
, use this structure:
Placeholder Reference
{1}
= The Currency used by the Shelf event — e.g.,"Money"
{2}
= Chosen Item's name (plural) — e.g.,"Super Potions"
