PurchaseCount
How to use and define various PurchaseCount speeches.
Table of Contents
PurchaseCount
The PurchaseCount
determines what the NPC will say wehn the player has purchased 1 amount of an Item that has been defined in the ItemPurchaseCounter setting.
See ItemPurchaseCounter for more information
HintThe
PurchaseCount
is optional, if not included, it'll not be used by the script.
Just like with IntroText
, you can define multiple entries, and the script will randomly choose one each time.
AttentionUnlikeIntroText
,PurchaseCount
does not support Time and Day variations — this is intentionally kept simpler.
To define the PurchaseCount
, use this structure:

PurchaseCountMult
The PurchaseCountMult
determines what the NPC will say when teh player has purchased 2 or more of an Item that has been defined in the ItemPurchaseCounter setting.
See ItemPurchaseCounter for more information.
HintThe
PurchaseCountMult
is optional , if not included, it'll not be used by the script.
Just like with IntroText
, you can define multiple entries, and the script will randomly choose one each time.
AttentionUnlikeIntroText
,PurchaseCountMult
does not support Time and Day variations — this is intentionally kept simpler.
To define the PurchaseCountMult
, use this structure:
Placeholder Reference
{1}
= Amount of points received — e.g.,"11"
