OutroText
How to use and define various OutroText parameters.
Table of Contents
OutroText
The OutroText
determines what the NPC says when the player has chosen the Exit option.
As shown in the example below, you can include multiple variations. The script will randomy choose one line from the array each time the player exits the Mart event.
To define the OutroText
, use this structure:
OutroText + Time
It's possible to define an OutroText
based on the in-game Time of Day.
Like with the default OutroText
, you can provide multiple lines for variety, and the script will randomly select one each time.
Here are the available time-based keys:
OutroTextMorning
— Used from 5:00 to 9:59 AMOutroTextNoon
— Used from 10:00 AM to 1:59 PMOutroTextAfternoon
— Used from 2:00 to 4:59 PMOutroTextEvening
— Used from 5:00 to 7:59 PMOutroTextDay
— Used from 5:00 AM to 7:59 PM (general fallback for daytime)OutroTextNight
— Used from 8:00 PM to 4:59 AM
Note: OutroTextDay
overlaps with Morning, Noon, Afternoon, and Evening. It acts as a fallback if no specific period is defined.
Here's how you can defined OutroTextEvening
:
This will be used by the script when the in-game time is between 5:00 and 7:59 PM:


Fallback Behavior
See IntroText + Time for the full explanation of the Fallback Behavior as well as a Simplified Breakdown.
OutroText + Day
It's possible to define an OutroText
that changes depending on the current day in the game. Just like the default OutroText
, you can include mutliple lines for variation, adn the script will randomly select one.
Supported keys include:
OutroTextMonday
OutroTextTuesday
OutroTextWednesday
OutroTextThursday
OutroTextFriday
OutroTextSaturday
OutroTextSunday
OutroTextWeek
applies to Money through Friday.OutroTextWeekend
applies to Saturday and Sunday.
Defining OutroTextWeek
looks like this:

Similarly, you can define speech for specific days. Here's an example for Friday:
This will be used by the script when the in-game day is Friday:

Fallback Behavior
See IntroText + Day for the full explanation of the Fallback Behavior as well as a Simplified Breakdown.
OutroText + Time + Day
We've already covered how to define OutroText
by Time and by Day — but what if you want to combine both?
Yes, it might sound a little wild — and it kind of is — but this feature gives you complete control. You can make the NPC salut the player differently on a Wednesday Afternoon then on a Thursday Morning, or anything in between.
Just like with OutroText + Day
, you can use broader categories like Week
and Weekend
, and just like the default OutroText
, you can define multiple lines for variation.
Here's an example:
This text is used when the current Time is within Day
(5:00 AM to 7:59 PM) and the Day is Saturday or Sunday.

Another example:
This text is used when the current Time is within Day
(5:00 AM to 7:59 PM) and the Day is Saturday.

fallback Behavior
See IntroText + Time + Day for the full explanation of the Fallback Behavior.
HintYou're not expected to define every possible combination. Just include what matter most to you — the script handles the fallbacks intelligently.