BillCheckOut

How to use and define BillCheckOut speeches.


The first message the player will be prompted with is the IntroText.


There'll be only 2 options to choose from, Pay the Bill and Exit.


See MenuText for more information.


Once the Player has paid the Bill, the MenuReturnText is used and the player will be prompted with the options Buy, Sell (if allowed) and Exit.

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IntroText with Checkout option

The BillCheckOut determines what the NPC will say when the option to Pay the Bill was chosen.


Just like with IntroText, you can define multiple entries, and the script will randomly choose one each time.

Attention
Unlike IntroText, BillCheckOut does not support Time and Day variations — this is intentionally kept simpler.

To define the BillCheckOut, use this structure:

Placeholder Reference

  • {1} = The list of Items (including their amounts) that were added to the Basket — e.g., "25 Potions and 12 Poké Balls"
  • {2} = The Total Price to pay — e.g., "$7400"
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BillCheckOut

If any Items have a Bonus Item defined, this will be the next message the player will be prompted with (uses the BuyBonusMult Speech).

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BuyBonusMult