Extended Location Preview Settings
Settings for the Extended Location Preview Feature.
Table of Contents
- Function of the Setting
- UseExtendedPreview
- ShowExtendedButton
- ShowExtendedSubButton
- RevealAllSeenSpeciesButton
- SelectSpeciesButton
- ExtendedMainInfoFixed
- ExtendedMainTextWildOffset
- ExtendedMainTextTrainerOffset
- ExtendedMainTextItemOffset
- ExtendedMainTextColor
- ExcludeMapsWithNoData
- CountItemsToMainMap
- EncounterTypes
- ChangeExtBoxOnEncounterType
- ChangeEncBoxOnEncounterType
- ExtendedSubTextOffset
- ExtendedSubTextColor
- UseSpritesForUnseenSpecies
- UnseenSpeciesColor
- UncaughtSpeciesTone
Function of the Setting
The Extended Preview Settings Section includes various Settings to change the behavior and layout of the Extended Location Preview for a Location on the Region Map.
It allows you to:
- Set the toggle buttons.
- Modify layout elements.
- Add an Offset to Text elements.
- Change the Text Colors of elements.
UseExtendedPreview
Use this Setting to enable or disable the Extended Location Preview Feature on the Region Map. This does require no additional setup but UseLocationPreview must be enabled. You can check Extended Preview Setup for more information about the different pages this Feature provides.
Possible Values
true
= The Extended Preview can be used.false
= The Extended Preview cannot be used.
ExtendedMainInfoFixed
Use this setting to whether or not have the different Progress Counter Texts a fixed position of the Main page of the Extended Preview.
Possible Values
true
= The Counter Text on the Main Page will have a fixed position and won't change when one of the Counters have no Data.false
= The Counter Text will show more compact depending on the Counters having data or not.
ExtendedMainTextWildOffset
Use these Settings to add a small offset to the X and/or Y Position of the Wild Encounter Text on the Extended Preview Main Page.
Possible Values
The offset value may as well be negative as positive depending on your needs. Only round numbers are allowed.
ExtendedMainTextTrainerOffset
Use these Settings to add a small offset to the X and/or Y Position of the Trainer Text on the Extended Preview Main Page.
Possible Values
The offset value may as well be negative as positive depending on your needs. Only round numbers are allowed.
ExtendedMainTextItemOffset
Use these Settings to add a small offset to the X and/or Y Position of the Item Encounter Text on the Extended Preview Main Page.
Possible Values
The offset value may as well be negative as positive depending on your needs. Only round numbers are allowed.
ExtendedMainTextColor
Use these Settings to change the main and shadow color of the Wild Encounter, Trainer and Item Text on the Extended Preview Main Page.
Possible Values
The 3 arguments passed to Color.new()
must have a value between 0
and 255
and represent Red, Green and Blue respectivly.
ExcludeMapsWithNoData
Use this Setting to whether or not exclude maps with no available Data (No wild encounter, no trainers and no items) to be shown on the Extended Preview Main Pages.
Possible Values
true
= Game Maps that would display "No data for this location" will be hidden on the Extended Preview.false
= All Game Maps will be shown on the Extended Preview.
Hint
- You can exclude a Game Map from being hidden by giving it the
enExtPrev
flag in the map_metadata.txt PBS file. (Only when ExcludeMapsWithNoData istrue
.)- You can exclude a Game Map from being shown by giving it the
disExtPrev
flag in the map_metadata.txt PBS file. (Only when ExcludeMapsWithNoData isfalse
.)
CountItemsToMainMap
Use this Setting to link Game Maps with the same Map Position to the "Main" Game Map. This way the Extended Preview Main Page for the "Main" Game Map will show the total Items to find accross all Game Maps on the current Location on the Region Map.
Possible Values
Each Item exist out of the Game ID
of the Main Map followed by an array of the Game IDs
of the Game Maps with the same Map Position.
HintThere's no additional validation so if you link Game Maps with a different Map Position, it'll work just fine
EncounterTypes
Use this Setting to set a name for each Encounter Type in the Game. The default Encounter Types have already been defined for you so feel free to add your custom Encounter Types if you have any.
Possible Values
Each Encounter Type you add here must exist out of the hash name of the Encounter Type followed by the Display Name for this Encounter Type in the Extended Location Preview.
ChangeExtBoxOnEncounterType
Use this Setting to whether or not you want the mapExtBoxMain Graphic to change depending on the Encounter Type. This Graphic is located in the /UI/preview/extended folder.
Possible Values
true
= The mapExtBoxMain Graphic will be replaced by a Encounter Type specific one if found.false
= The mapExtBoxMain Graphic will always be used for every Encounter Type.
ChangeEncBoxOnEncounterType
Use this Setting to whether or not you want the mapEncBox Graphic to change depending on the Encounter Type. This Graphic is located in the /UI/preview/extended folder.
Possible Values
true
= The mapEncBox Graphic will be replaced by a Encounter Type specific one if found.false
= The mapEncBox Graphic will always be used for every Encounter Type.
ExtendedSubTextOffset
Use these Settings to add a small offset to the X and/or Y Position of the Text on the Extended Preview Sub pages.
Possible Values
The offset value may as well be negative as positive depending on your needs. Only round numbers are allowed.
ExtendedSubTextColor
Use these Settings to change the main and shadow color of the Text on the Extended Preview Sub Pages.
Possible Values
The 3 arguments passed to Color.new()
must have a value between 0
and 255
and represent Red, Green and Blue respectivly.
UseSpritesForUnseenSpecies
Use this Setting to whether or not have the Sprite of the Species be used for those unseen on a Location on the Extended Preview Sub Page.
Possible Values
true
= The Sprite for unseen Species will be used.false
= The ? Sprite for unseen Species will be used.
UnseenSpeciesColor
Use this Setting to set the Color of Unseen Species Sprites. This Setting has only effect when UseSpritesForUnseenSpecies is enabled.
Possible Values
The 3 arguments passed to Color.new()
must have a value between 0
and 255
and represent Red, Green and Blue respectivly.
UncaughtSpeciesTone
Use this Setting to set the Tone of uncaught Species Sprites.
Possible Values
The 4 arguments passed to Tone.new()
must have a value between 0
and 255
and represent Red, Green, Blue and Alpha (Opacity) respectivly.