KickSuccessText
How to use and define various KickSuccessText speeches.
The KickSuccessText determines what the Vending Machine will say when kick is successful.
As shown in the example below, you can include multiple variations. The script will randomly choose one line from the array each time the player interacts with the Vending Machine Event.
To define the KickSuccessText, use this structure:
1
KickSuccessText: [
2
"Your kick worked and {1} {2} dropped down!"
3
]
Placeholder Reference
{1}= amount of stuck items dropping down — e.g.,"1"{2}= stuck item's name (singular or plural) if any — e.g.,"Potion"
