KickBonusText
How to use and define various KickBonusText speeches.
The KickBonusText determines what the Vending Machine will say when kick is successful and bonus items dropped.
As shown in the example below, you can include multiple variations. The script will randomly choose one line from the array each time the player interacts with the Vending Machine Event.
To define the KickBonusText, use this structure:
1
KickBonusText: [
2
"Your kick made {1} more {2} drop down!"
3
]
Placeholder Reference
{1}= amount of kick bonus items — e.g.,"1"{2}= bonus item's name (plural) — e.g.,"Potions"
