ItemStuckText
How to use and define various ItemStuckText speeches.
The ItemStuckText determines what the Vending Machine will say when (if only stuckChance is given (no kickChange)) x amount of items are stuck.
As shown in the example below, you can include multiple variations. The script will randomly choose one line from the array each time the player interacts with the Vending Machine Event.
To define the ItemStuckText, use this structure:
1
ItemStuckText: [
2
"Oh no! {1} of your {2} got stuck worth {3}!"
3
]
Placeholder Reference
{1}= amount of items stuck — e.g.,"2"{2}= bought item's name (plural) — e.g.,"Potions"{3}= total price of stuck items — e.g.,"$400"
