IntroText
How to use and define various IntroText speeches.
The IntroText determines what the Vending Machine will say when you first talk to it (i.e., at the start of the interaction).
As shown in the example below, you can include multiple variations. The script will randomly choose one line from the array each time the player interacts with the Vending Machine Event.
To define the IntroText, use this structure:
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IntroText: [
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"Oh look, it's arcky's new \\c[10]Vending Machine\\c[0]!",
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"Beep Boop, welcome customer. Choose the Item you would like to buy."
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]

