Encounter Slots

Encounter Slot Section on the Encounter Editor Page.


Table of Contents


Overview

Each Encounter Slot requires the following values:

  • Probability
  • Species ID
  • Level or Minimum Level
  • Maximum Level

In the Encounters PBS file, each Encounter Slot is preceded by indentation (spaces). This formatting is applied automatically by the editor when saving.


While this indentation has no functional impact, it improves readability by making it easier to distinguish which Encounter Slots belong to each Encounter Type with an Encounter Entry.

Probability

The Probability defines therelative chance of and Encounter Slot being selected compared to other slots within the same Encounter Type.


The total of all Probabilities for a given Encounter Type does not need to equal 100. However, if the total does equal 100, each slot's value can be interpreted directly as a percentage chance.


To help with balancing, the "Adjust Probability" button (located below the Encounter Slot Table) can automatically scale all Probabilities so their total equals 100.


This step is entirely optional—the editor will not prevent sving if the total differs from 100.

Species

Species:
TENTACOOL

This dropdown lists all available Species defined in your "pokemon.txt" and "pokemon_forms.txt" PBS files.


Entries are orignized by Species and their respective froms, and are identified using their ID.

Level Threshold

The Level Threshold defines the level at which a species can appear within an Encounter Slot.


The first value represents the minimum level


If no second value is provided, the species will always appear at this exact level.


If a second value is defined, it becomes the maximum level, creating a level range between the two values.


Each level within this range has an equal chance of being selected.